About

Mario Stipetic

Product and design professional based in Zurich, Switzerland. Background in Croatia; international client experience.

Mario Stipetic

My earliest childhood technical experiences that shaped my interest for design were in a neighbourhood technical workshop environment in Croatia, working on functional scale models — aircraft and wooden boats — where structure, materials, and performance had to hold up to use. That emphasis on systems that work under real constraints has carried through subsequent work.

  • Zagreb

    Prior to university I studied design in Zagreb with an instructor who grounded teaching in Gestalt theory: grouping, figure–ground relationships, and perceptual organization. The focus was analytical — how viewers process visual information — rather than stylistic preference alone.

  • Arts academy education — Split

    After secondary school I moved into digital design and enrolled at the Academy of Arts in Split. Entry is selective. The curriculum centred on form, composition, and articulated criteria for visual judgment — a basis I later applied to interface and product work.

  • UX · Croatia

    I completed a master's degree with a concentration in user experience at a time when the Croatian market offered few roles requiring that depth. I was part of an early cohort pursuing formal UX qualifications in the country. Demand from local employers had not yet caught up, so after several years in Croatian organisations I transitioned to independent practice. Freelance product and UX work was still relatively uncommon in the market at that stage.

  • Remote · Berlin

    As a freelancer I worked primarily with US-based clients — from startups to larger enterprises — and maintained a consistently top-rated profile on major platforms. Engagements included organisations such as ZTE and Salesforce. I also spent one year based in Berlin.

  • Donorbox

    I held a long-term engagement with Donorbox, approximately four years, with accountability for outcomes in conversion and in-product behaviour rather than deliverables alone.

  • SuperSuper

    I founded SuperSuper — a Zurich-based studio focused on product design and consulting for startups and SaaS teams. The practice bundles discovery, UX and UI, systems-level thinking, and delivery support so product, design, and engineering stay aligned. It is the formal structure through which I take on retained and project work alongside select longer-term collaborations.

  • Switzerland

    I have been based in Switzerland for four years. My focus remains on complex software products, disciplined interface decisions, and clarity of rationale for stakeholders and engineering partners.

  • Awards & recognition

    Client work received recognition from the main international design award platforms. Awwwards Site of the Day honours were awarded for projects produced through the studio. Additional recognition came from CSS Design Awards and similar peer-reviewed platforms that evaluate interface quality, execution, and originality.

    In Croatia I participated in several national design exhibitions, including shows organised by ULUPUH (the Croatian Association of Artists in Applied Arts and Design) and HDU (Croatian Designers Association), which exhibit selected work across graphic, digital, and communication design.

    I have given talks on metrics-driven design — connecting qualitative design decisions to quantitative product outcomes — at UX Switzerland and at the Figma Zurich community event. Both sessions focused on how product designers can build accountability into their process without losing design rigour.

  • Passions & vision

    Outside any single engagement, I stay motivated by a few constants: the craft of making complex software legible; the point where qualitative judgment meets quantitative evidence; tools and stacks that expand what teams can ship responsibly; and robotics and physical product edges when the problem leaves the screen. I read widely across product, engineering, and design — less for trends than for durable models.

    My vision for the work is straightforward: products that feel considered rather than noisy — minimal surface area, strong clarity, grounded in how people and systems actually behave. I want to keep contributing in environments that reward that standard, whether through the studio, an in-house role, or a hybrid of both.

  • Practice — SaaS apps & robotics

    Most of my delivery work sits in B2B and advanced SaaS: complex workflows, serious technical stacks, and interfaces that have to stay honest next to the systems underneath. I operate across product and interface design, product-management-oriented judgment, and implementation-adjacent design engineering — whatever the initiative needs to get from intent to shipped software.

    In parallel, in the after work, I take on robotics-oriented and hardware-adjacent product work when the brief extends beyond the screen — drones and robotics.

Mario is one of the best and most diligent design teams we've worked with.
Donorbox

For role inquiries, project discussions, or further background, please use the contact page.